ArrayElemAssignObject

data class ArrayElemAssignObject(arrayIdent: String, index: Int, newElemValue: ExecValue, animatedStyle: AnimationProperties?, secondIndex: Int?, runtime: Double, render: Boolean) : ManimInstr

Array element assignment object

Constructors

ArrayElemAssignObject
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fun ArrayElemAssignObject(arrayIdent: String, index: Int, newElemValue: ExecValue, animatedStyle: AnimationProperties?, secondIndex: Int? = null, runtime: Double, render: Boolean)
Create empty Array elem assign object

Functions

component1
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operator fun component1(): String
component2
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operator fun component2(): Int
component3
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operator fun component3(): ExecValue
component4
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operator fun component4(): AnimationProperties?
component5
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operator fun component5(): Int?
component6
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operator fun component6(): Double
component7
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operator fun component7(): Boolean
copy
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fun copy(arrayIdent: String, index: Int, newElemValue: ExecValue, animatedStyle: AnimationProperties?, secondIndex: Int? = null, runtime: Double, render: Boolean): ArrayElemAssignObject
equals
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open operator override fun equals(other: Any?): Boolean
getInstructionString
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fun getInstructionString(instruction: String, spread: Boolean): String
Get instruction string to be played using Manim
getRuntimeString
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fun getRuntimeString(): String
Get runtime string using runtime provided
hashCode
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open override fun hashCode(): Int
toPython
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open override fun toPython(): List<String>
Function for converting linear representation instruction to its corresponding Python instructions
toString
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open override fun toString(): String

Properties

animatedStyle
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val animatedStyle: AnimationProperties?
arrayIdent
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val arrayIdent: String
index
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val index: Int
newElemValue
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val newElemValue: ExecValue
render
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open override val render: Boolean
runtime
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open override val runtime: Double
secondIndex
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val secondIndex: Int? = null