NodeAppendObject

data class NodeAppendObject(parentNodeValue: BinaryTreeNodeValue, childNodeValue: BinaryTreeNodeValue, left: Boolean, runtime: Double, render: Boolean) : ManimInstr

Node append object

Constructors

NodeAppendObject
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fun NodeAppendObject(parentNodeValue: BinaryTreeNodeValue, childNodeValue: BinaryTreeNodeValue, left: Boolean, runtime: Double, render: Boolean)
Create empty Node append object

Functions

component1
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operator fun component1(): BinaryTreeNodeValue
component2
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operator fun component2(): BinaryTreeNodeValue
component3
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operator fun component3(): Boolean
component4
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operator fun component4(): Double
component5
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operator fun component5(): Boolean
copy
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fun copy(parentNodeValue: BinaryTreeNodeValue, childNodeValue: BinaryTreeNodeValue, left: Boolean, runtime: Double, render: Boolean): NodeAppendObject
equals
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open operator override fun equals(other: Any?): Boolean
getInstructionString
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fun getInstructionString(instruction: String, spread: Boolean): String
Get instruction string to be played using Manim
getRuntimeString
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fun getRuntimeString(): String
Get runtime string using runtime provided
hashCode
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open override fun hashCode(): Int
toPython
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open override fun toPython(): List<String>
Function for converting linear representation instruction to its corresponding Python instructions
toString
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open override fun toString(): String

Properties

childNodeValue
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val childNodeValue: BinaryTreeNodeValue
left
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val left: Boolean
parentNodeValue
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val parentNodeValue: BinaryTreeNodeValue
render
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open override val render: Boolean
runtime
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open override val runtime: Double