UpdateVariableState

data class UpdateVariableState(variables: List<String>, ident: String, textColor: String?, runtime: Double) : ManimInstr

Update variable block with variables

Constructors

UpdateVariableState
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fun UpdateVariableState(variables: List<String>, ident: String, textColor: String? = null, runtime: Double)
Create empty Update variable state

Functions

component1
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operator fun component1(): List<String>
component2
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operator fun component2(): String
component3
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operator fun component3(): String?
component4
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operator fun component4(): Double
copy
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fun copy(variables: List<String>, ident: String, textColor: String? = null, runtime: Double): UpdateVariableState
equals
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open operator override fun equals(other: Any?): Boolean
getInstructionString
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fun getInstructionString(instruction: String, spread: Boolean): String
Get instruction string to be played using Manim
getRuntimeString
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fun getRuntimeString(): String
Get runtime string using runtime provided
hashCode
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open override fun hashCode(): Int
toPython
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open override fun toPython(): List<String>
Function for converting linear representation instruction to its corresponding Python instructions
toString
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open override fun toString(): String

Properties

ident
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val ident: String
render
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open val render: Boolean = false
Boolean to express whether instruction should be rendered in animation
runtime
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open override val runtime: Double
textColor
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val textColor: String? = null
variables
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val variables: List<String>