BinaryTreeValue

data class BinaryTreeValue(manimObject: MObject, value: BinaryTreeNodeValue, style: StyleProperties, animatedStyle: AnimationProperties?) : ExecValue

Binary Tree Execution Value. Differs from node value as this represents the renderable tree.

Constructors

BinaryTreeValue
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fun BinaryTreeValue(manimObject: MObject, value: BinaryTreeNodeValue, style: StyleProperties = StyleProperties(), animatedStyle: AnimationProperties? = null)
: Creates a new Binary Tree Execution Value.

Functions

clone
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open override fun clone(): ExecValue
compareTo
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operator fun compareTo(other: Any): Int
'==','!
component1
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operator fun component1(): MObject
component2
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operator fun component2(): BinaryTreeNodeValue
component3
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operator fun component3(): StyleProperties
component4
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operator fun component4(): AnimationProperties?
copy
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fun copy(manimObject: MObject, value: BinaryTreeNodeValue, style: StyleProperties = StyleProperties(), animatedStyle: AnimationProperties? = null): BinaryTreeValue
div
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operator fun div(other: ExecValue): ExecValue
'/'
equals
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open operator override fun equals(other: Any?): Boolean
hashCode
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open override fun hashCode(): Int
minus
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operator fun minus(other: ExecValue): ExecValue
'-'
not
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operator fun not(): Boolean
'!
plus
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operator fun plus(other: ExecValue): ExecValue
'+'
times
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operator fun times(other: ExecValue): ExecValue
'*'
toInterpolatedString
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open fun toInterpolatedString(): String
toString
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open override fun toString(): String

Properties

animatedStyle
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var animatedStyle: AnimationProperties? = null
: Dynamic style properties to apply.
manimObject
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open override var manimObject: MObject
: Manim Object corresponded to by the BinaryTreeValue.
name
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open override val name: String
: String name of value.
style
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var style: StyleProperties
: Static style properties to apply.
value
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open override var value: BinaryTreeNodeValue
: Current root of renderable tree.