Scene

class Scene

Scene

Constructors

Scene
Link copied to clipboard
fun Scene()
Create empty Scene

Functions

compute
Link copied to clipboard
fun compute(shapes: List<Pair<String, BoundaryShape>>, fullScreen: Boolean, expandCodeBlock: Boolean): Pair<ExitStatus, Map<String, BoundaryShape>>
Compute: Main method called from Virtual Machine to find coordinates for each shape on the Scene
equals
Link copied to clipboard
open operator fun equals(other: Any?): Boolean
hashCode
Link copied to clipboard
open fun hashCode(): Int
toString
Link copied to clipboard
open fun toString(): String