TreeEditValue

data class TreeEditValue(nodeValue: BinaryTreeNodeValue, value: PrimitiveValue, treeValue: BinaryTreeValue, runtime: Double, render: Boolean) : ManimInstr

Functions

component1
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operator fun component1(): BinaryTreeNodeValue
component2
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operator fun component2(): PrimitiveValue
component3
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operator fun component3(): BinaryTreeValue
component4
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operator fun component4(): Double
component5
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operator fun component5(): Boolean
copy
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fun copy(nodeValue: BinaryTreeNodeValue, value: PrimitiveValue, treeValue: BinaryTreeValue, runtime: Double, render: Boolean): TreeEditValue
equals
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open operator override fun equals(other: Any?): Boolean
getInstructionString
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fun getInstructionString(instruction: String, spread: Boolean): String
Get instruction string to be played using Manim
getRuntimeString
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fun getRuntimeString(): String
Get runtime string using runtime provided
hashCode
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open override fun hashCode(): Int
toPython
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open override fun toPython(): List<String>
Function for converting linear representation instruction to its corresponding Python instructions
toString
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open override fun toString(): String

Properties

nodeValue
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val nodeValue: BinaryTreeNodeValue
render
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open override val render: Boolean
Boolean to express whether instruction should be rendered in animation
runtime
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open override val runtime: Double
Runtime of instruction in animation
treeValue
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val treeValue: BinaryTreeValue
value
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val value: PrimitiveValue